Video Game Violence and Different Genres Of Games

A. Definition of video game violence

Video game violence refers to the depiction of aggressive behaviors, such as physical fighting, hurting, shooting, or killing, within video games. These games often involve characters engaging in combat scenarios, which can range from mild fisticuffs to extreme acts of violence. The degree of violence can vary widely, from mild cartoonish violence to realistic, graphic depictions of harm and death.

B. Brief history of violent video games

The history of violent video games is intertwined with the evolution of video gaming itself. Early video games, such as the 1980s arcade game “Pac-Man,” were relatively non-violent, focusing more on puzzle-solving and strategy than on physical conflict. However, as technology advanced and games became more sophisticated, so too did the depiction of violence.

The 1990s saw the rise of “Doom” and “Mortal Kombat,” which popularized the use of graphic violence in video games. In recent years, the genre has continued to evolve, with titles like “Grand Theft Auto” and “Call of Duty” pushing the boundaries of what is considered acceptable in terms of video game violence.

C. Overview of the impact of violent video games on youth

The impact of violent video games on youth has been a subject of considerable debate. Some studies suggest that exposure to violent video games can increase aggression and decrease empathy among young players.

This is often linked to the “modeling effect,” where players may learn and imitate the aggressive behaviors depicted in the games. Furthermore, these games can also influence the players’ attitudes towards violence, potentially normalizing aggressive behaviors.

On the other hand, there is also evidence to suggest that the relationship between violent video games and aggressive behavior is complex. Factors such as the player’s personality, family environment, and the amount of time spent playing these games can all influence the impact.

Video Game Violence and Different Genres Of Games

For instance, a study found that violent video games were positively related to adolescent aggression, but this effect was stronger for individuals with poor family environments.

In terms of mental health, some research has suggested a link between violent video games and depressive symptoms in young players. However, these findings are often based on small sample sizes and the causal relationship remains unclear.

In conclusion, while there is evidence to suggest that violent video games can have negative impacts on youth, the relationship is complex and influenced by a range of factors. As such, it is important for parents and educators to be aware of these potential risks and to promote responsible gaming habits among young players.

II. Effects of Video Game Violence

A. Psychological impact on aggression

Research has shown a positive correlation between the amount of violent video game play and aggression in real-world contexts. Several longitudinal studies have been conducted, demonstrating that habitual violent video game play predicts later aggression even after controlling for initial aggressiveness.

Experimental work has also demonstrated that violent video game play has a causal impact on aggression and related information processing. Meta-analyses have corroborated that violent video game play significantly increases aggressive thoughts, hostile affect, and aggressive behavior.

B. Influence on behavior and thoughts

Violent video games can have a profound impact on a player’s behavior and thoughts. They can influence aggressive cognition, which refers to the mental processes involved in understanding and responding to aggressive situations.

This includes the player’s ability to perceive aggressive cues, interpret aggressive behavior, and respond to aggressive stimuli. Furthermore, violent video games can also affect a player’s affective responses, which are their emotional reactions to the aggressive content. This can lead to increased hostility and negative emotional states.

C. Comparison with other forms of media

Comparing the effects of violent video games with other forms of media, such as television, shows similar patterns. Both can have a desensitizing effect, where exposure to violence in these media can lead to a decrease in the player’s or viewer’s sensitivity to violence. This can potentially lead to increased aggressive behavior in real-world contexts.

However, it’s important to note that the relationship between exposure to violent media and aggressive behavior is complex and can be influenced by a range of factors, including the player’s or viewer’s personality, family environment, and the amount of time spent consuming violent media.

III. Different Genres of Video Games

A. Overview of various video game genres

Video games encompass a wide range of genres, each with its unique gameplay, narrative, and thematic elements. Some of the most common genres include action-adventure, role-playing, simulation, strategy, and first-person shooter games. Each genre offers a different gaming experience, with varying levels of complexity, realism, and interactivity.

Video Game Violence and Different Genres Of Games

For instance, action-adventure games often feature a mix of combat, puzzle-solving, and exploration. Role-playing games allow players to assume the role of a character and engage in a variety of quests and interactions.

Simulation games aim to replicate real-world scenarios or phenomena, while strategy games require players to make tactical decisions to achieve objectives. First-person shooter games, on the other hand, primarily focus on fast-paced combat from a first-person perspective.

B. Analysis of violence in different genres

The level and nature of violence in video games can vary greatly depending on the genre. In action-adventure and first-person shooter games, for example, violence is often depicted in a more graphic and realistic manner.

This can include everything from hand-to-hand combat to gunfights and explosions. On the other hand, in role-playing games, violence might be less explicit, with characters often engaging in combat through non-lethal means or resorting to magic or special abilities.

C. Impact of genre-specific violence on players

The type of violence in a video game can have a significant impact on the player’s experience and the potential risks associated with the game. For instance, first-person shooter games, which often feature intense, graphic violence, have been found to be associated with increased aggression and decreased empathy among players.

On the other hand, role-playing games, which often involve less explicit violence, might have different impacts. While they can still contain violent content, the context and nature of the violence might be less likely to desensitize players to real-world violence.

However, it’s important to note that the impact of violent video games on players is complex and can be influenced by a range of factors, including the player’s personality, the amount of time spent playing the game, and the presence of other influences in the player’s life.

IV. Empirical Literature Review

A. Factors influencing the impact of video game violence

Several factors can influence the impact of video game violence on players. One of these is the player’s family environment. For instance, a study found that individuals with a high family environment score were less likely to develop aggressive beliefs about violence after exposure to violent video games.

This suggests that a supportive family environment can help mitigate the negative effects of violent video games.

Conversely, individuals with a low family environment score were more likely to develop aggressive beliefs about violence after exposure to violent video games, indicating that a less supportive family environment can increase the potential negative impacts.

Another factor is the player’s normative beliefs about aggression. According to Bandura’s social cognitive theory, violent video games can influence an individual’s understanding and acceptance of aggression.

This can lead to increased aggressive behavior and decreased empathy. However, the relationship between violent video games and aggressive behavior is mediated by normative beliefs about aggression.

This means that violent video games can influence an individual’s beliefs about aggression, which in turn can affect their aggressive behavior.

B. Hours of gameplay and technology used

The amount of time spent playing violent video games can also influence the impact of these games on players. Long-term exposure to violent video games has been associated with adverse effects on emotions, social relations, and an increased risk of anxiety, mood disorders, and social adjustment difficulties. Furthermore, violent video games have been linked to attention difficulties and hyperactivity disorder.

Video Game Violence and Different Genres Of Games

The technology used in violent video games can also influence their impact. More realistic and graphic video games, which are often found in action-adventure and first-person shooter games, can have a stronger impact on players than less realistic games.

This is because these games can provide a more immersive and realistic experience of violence, which can lead to increased aggressive cognition, emotion, and behavior.

C. Preferred genre of video games

The preferred genre of video games can also influence the impact of violent video games on players. For instance, players who prefer action-adventure or first-person shooter games, which often feature intense, graphic violence, may be more likely to develop aggressive beliefs and behaviors.

On the other hand, players who prefer less violent genres, such as role-playing or simulation games, may be less likely to develop aggressive beliefs and behaviors.

V. Research Findings

A. Studies on the relationship between violent video games and aggression

Several studies have examined the relationship between violent video game play and aggression. These studies have used a variety of methodologies, including cross-sectional, longitudinal, and experimental designs. The findings from these studies are largely consistent, suggesting a positive relationship between the amount of violent video game play and aggression in real-world contexts n.

For instance, cross-sectional correlational studies have shown that there is a positive relationship between violent video game play and aggression. Some longitudinal studies have also found that habitual violent video game play predicts later aggression, even after controlling for initial aggressiveness.

Furthermore, experimental work has demonstrated that violent video game play has a causal impact on aggression and related information processing.

B. Comparison of violent video games with other media

When comparing violent video games with other media, such as television and movies, similar patterns have been observed. Both can have a desensitizing effect, where exposure to violence in these media can lead to a decrease in the viewer’s or player’s sensitivity to violence.

This can potentially lead to increased aggressive behavior in real-world contexts. However, the relationship between exposure to violent media and aggressive behavior is complex and can be influenced by a range of factors, including the viewer’s or player’s personality, family environment, and the amount of time spent consuming violent media .

C. Long-term effects on behavior and academic performance

Long-term exposure to violent video games has been associated with adverse effects on behavior and academic performance. For instance, a study by Verheijen et al. found that participants’ exposure to violent video games increased their friends’ aggressive behavior one year later. This suggests that violent video game play can have long-term effects on social behavior, potentially instigating an aggression cycle .

In terms of academic performance, some research has suggested a link between violent video games and poorer academic outcomes. However, these findings are often based on small sample sizes and the causal relationship remains unclear.

It’s important to note that the impact of violent video games on academic performance is likely to be influenced by a range of factors, including the amount of time spent playing these games, the player’s personality, and the player’s academic environment.

VI. Psychological Association’s Perspective

A. Resolution on violent video games

The American Psychological Association (APA) has expressed its position on the relationship between violent video games and violent behavior. In an updated resolution adopted by the APA’s Council of Representatives, it was stated that there is insufficient scientific evidence to support a causal link between violent video games and violent behavior.

The APA emphasized that violence is a complex social problem that likely stems from many factors and attributing violence to video gaming is not scientifically sound. It also pointed out that other factors, such as a history of violence, are major predictors of future violence .

B. Review of the literature and scientific findings

The APA has conducted comprehensive reviews of the research literature on violent video game use. The task force’s review examined the breadth of studies included and used multiple approaches to reviewing the literature.

The research reviewed demonstrated a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions, and aggressive affect, and decreases in prosocial behavior, empathy, and sensitivity to aggression.

However, the task force noted that the link between violence in video games and increased aggression in players is one of the most studied and best established in the field, but insufficient evidence exists about whether the link extends to criminal violence or delinquency.

C. Consideration of game characteristics and broader context of violence

The APA’s resolution also emphasized the importance of considering the characteristics of the games and the broader context of violence. The APA has called on the industry to design video games that include increased parental control over the amount of violence the games contain.

It has also urged developers to design games that are appropriate to users’ age and psychological development. The APA’s resolution underscores the need for more research to address gaps in the knowledge about the effects of violent video game use. You should read another article i wrote about >>>> Video Game Violence and Different Platforms to learn more.


Sarah Martinez

Sarah Martinez

Sarah “GameSiren” Martinez I am an influential force in the dynamic realm of video games, serving as the Co-Founder and Creative Director and author here at Gamesffy Inc.I am A luminary figure with a profound appreciation for the artistry within gaming, I am here to provide you with top notch info about gaming, NICE READING HERE!

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