Video Game Violence and Desensitization to Violence in the Media

The rise of digital technology has led to an explosion in the production and consumption of violent video games, raising concerns about their potential impact on young players. This article aims to explore the relationship between video game violence and desensitization to violence in the media.

We will delve into the definition of violent video games and the concept of desensitization to violence in the media, discussing how repeated exposure to violent content can lead to a decrease in emotional response to violence.

We will also examine the detrimental effects of violent video games, including increased aggression and a distorted view of the world in children exposed to these games. We will look at the role of parental control and restrictions on selling video games to minors in mitigating these effects.

Next, we will explore the theoretical expectations for violent media to desensitize individuals to real-life violence, both in short-term and long-term scenarios. We will discuss the link between desensitization to violent media stimuli and habitual media violence exposure as predictors of aggressive cognitions and behavior.

Finally, we will present research findings that show a link between desensitization to violent media stimuli and habitual media violence exposure, and their predictive role in aggressive cognitions and behavior. We will also discuss the role of positive arousal to violent media and the content specificity of desensitization.

In conclusion, this article will provide a comprehensive overview of the relationship between video game violence and desensitization to violence in the media, discussing the potential long-term effects of desensitization to violence in video games.

Definition of Violent Video Games and Desensitization to Violence in the Media

Violent video games are a type of entertainment software that simulate realistic violence. They often involve players in scenarios where they engage in combat, either against computer-controlled opponents or against other players. The violence in these games is typically depicted in a graphic and realistic manner, with the aim of providing an immersive and engaging gaming experience.

Video Game Violence and Desensitization to Violence in the Media

Desensitization to violence in the media refers to the process by which repeated exposure to violent content can lead to a decrease in emotional response to violence. This can manifest in various ways, such as becoming less shocked or disturbed by violent acts, or even developing a preference for violent content. The term is often used in the context of discussions about the potential impact of violent media on viewers’ attitudes and behaviors.

Brief Overview of the Impact of Violent Media on Desensitization.

The impact of violent media on desensitization is a topic of ongoing research. Some studies suggest that regular exposure to violent video games can lead to a desensitization effect, where players become less affected by the violence they see. This can potentially lead to a normalization of violence, where players may feel that it is acceptable to engage in violent behavior in real life.

Moreover, research also indicates that the impact of violent media on desensitization can be influenced by various factors. For instance, a study found that individuals with a supportive family environment were less likely to develop desensitization to violence, even when exposed to violent video games. This suggests that the family environment can play a crucial role in moderating the impact of violent media on desensitization.

In conclusion, while violent video games can potentially lead to desensitization to violence, the extent of this impact can vary greatly depending on individual factors such as the family environment. Therefore, it is important to consider these factors when discussing the potential impacts of violent media on desensitization.

II. Detrimental Effects of Violent Video Games.

Increased Aggression and Distorted View of the World in Children Exposed to Violent Video Games.

Research has shown that exposure to violent video games can lead to an increase in aggression among children and adolescents. A 2018 meta-analysis found a small increase in real-world physical aggression among adolescents and pre-teens who play violent video games.

The study tracked physical aggression among users of violent video games for periods ranging from three months to four years. Examples of physical aggression included incidents such as hitting someone or being sent to the school principal’s office for fighting.

Moreover, violent video games can also lead to a distorted view of the world in children. According to Bandura’s social cognitive theory, violent video games can initiate adolescents’ observational learning.

In this situation, not only can they imitate the aggressive behavior of the model but also their understanding and acceptability about aggression may change. Therefore, normative beliefs about aggression can also be a mediator between violent video games and adolescent aggression.

Restrictions on Selling Video Games to Minors and Parental Limits on Game Types and Playtime.

In response to the detrimental effects of violent video games, some regions and countries have implemented restrictions on selling video games to minors. These restrictions are often based on the Entertainment Software Rating Board (ESRB) rating, which provides a measure of the type of content a video game has.

In addition to these restrictions, parents can also play a significant role in limiting the exposure of their children to violent video games. They can do this by checking the ESRB rating to better understand what type of content a video game has, playing video games with children to better understand the content, and setting limits on the amount of time youths can play these games.

Video Game Violence and Desensitization to Violence in the Media

For example, the American Academy of Pediatrics recommends two hours or less of total screen time per day, including television, computers, and video games. Parents can also encourage participation in sports or school activities in which youths can interact with peers in person rather than online.

By remaining engaged with their children and providing limits and guidance as necessary, parents can best protect their children from the potential harm of violent video games.

III. Desensitization to Media Violence.

Links between Desensitization to Violent Media Stimuli and Habitual Media Violence Exposure.

Desensitization to violent media stimuli is a complex process that involves both cognitive and emotional changes. When individuals are habitually exposed to violent media, they may experience a decrease in their emotional response to violence, a phenomenon known as desensitization. This process can be linked to changes in both anxious and pleasant arousal.

Research has shown that habitual exposure to violent media can lead to a decrease in anxious arousal and an increase in pleasant arousal. In other words, individuals who are regularly exposed to violent media may become less emotionally affected by violent content and may even develop a positive emotional response to it.

This process is thought to be a form of desensitization, where the individual becomes less sensitive to the negative aspects of violent media and more sensitive to its positive aspects.

Moreover, research has also shown that desensitization to violent media stimuli can be linked to aggressive cognitions and behaviors. For instance, individuals who are desensitized to violent media may be more likely to engage in aggressive behaviors in response to violent stimuli.

This is because the desensitization process can lead to changes in the individual’s emotional response to violence, which can in turn affect their aggressive cognitions and behaviors.

Role of Desensitization in the Media Violence-Aggression Link.

Desensitization plays a crucial role in the link between media violence and aggression. When individuals are desensitized to violent media stimuli, they may become less emotionally affected by violent content and may even develop a positive emotional response to it.

This can lead to changes in their aggressive cognitions and behaviors, as they may be more likely to engage in aggressive behaviors in response to violent stimuli.

Moreover, desensitization can also affect the individual’s perception of violence. For instance, individuals who are desensitized to violent media may view violent acts as less harmful or less disturbing, which can lead to a normalization of violence.

This can, in turn, increase the likelihood of aggressive behavior, as the individual may become more comfortable with the idea of engaging in violent acts.

desensitization to violent media stimuli is a complex process that involves both cognitive and emotional changes. It plays a crucial role in the link between media violence and aggression, as it can lead to changes in the individual’s emotional response to violence, which can in turn affect their aggressive cognitions and behaviors. Therefore, understanding the process of desensitization is key to understanding the impact of violent media on aggression.

IV. Research Findings.

Studies Showing Desensitization to Violent Media Stimuli and Habitual Media Violence Exposure as Predictors of Aggressive Cognitions and Behavior.

Several studies have shown a link between desensitization to violent media stimuli and habitual media violence exposure, and their predictive role in aggressive cognitions and behavior.

One study found that habitual exposure to violent media led to a decrease in anxious arousal and an increase in pleasant arousal, which could stimulate more aggressive thoughts and behaviors.

Another study found that individuals who were desensitized to violent media were more likely to engage in aggressive behaviors in response to violent stimuli.

Video Game Violence and Desensitization to Violence in the Media

For example, a study by Krah et al. (2011) found that habitual exposure to violent media led to a decrease in anxious arousal and an increase in pleasant arousal. This, in turn, led to changes in aggressive cognitions and behaviors.

The study also found that the increase in pleasant arousal to violent media could be content-specific, meaning that the increase in pleasant arousal was only found for violent media and not for other emotionally charged media stimuli.

The Role of Positive Arousal to Violent Media and Content Specificity of Desensitization.

Positive arousal to violent media plays a crucial role in the process of desensitization. When individuals are habitually exposed to violent media, they may experience an increase in pleasant arousal, which can lead to a decrease in their emotional response to violence.

This can result in changes in their aggressive cognitions and behaviors, as they may become more likely to engage in aggressive behaviors in response to violent stimuli.

Moreover, the increase in pleasant arousal to violent media can be content-specific. This means that the increase in pleasant arousal is only found for violent media and not for other emotionally charged media stimuli.

This suggests that the process of desensitization is specific to the content of the media that is being exposed to, and that it can lead to different outcomes depending on the type of media that is being consumed.

In conclusion, desensitization to violent media stimuli and habitual media violence exposure are predictors of aggressive cognitions and behavior. The role of positive arousal to violent media and content specificity of desensitization further highlight the complexity of the process of desensitization and its potential impact on aggressive cognitions and behaviors.

V. Impact of Electronic Media Violence.

Influence of Violent Mass Media as One of the Potential Factors Contributing to Violent Behavior.

The influence of violent mass media is considered one of the potential factors that contribute to violent behavior. This is supported by various studies that have shown a link between exposure to violent media and aggressive behavior.

For instance, a study by Irwin & Gross found that boys who played violent video games were more physically aggressive towards peers. Another study by Bartholow & Anderson found that college students who played a violent game delivered more than two and a half times as many high-intensity punishments to a peer as those who played a nonviolent video game.

These studies suggest that viewing violent videos, films, cartoons, or TV dramas or playing violent video games can increase the risk of serious aggressive behavior towards others immediately afterwards.

Meta-analyses on the Effects of Media Violence, Focusing on Violent TV, Films, and Video Games

Meta-analyses provide a comprehensive overview of the effects of media violence on aggressive behavior. These studies aggregate the results of multiple studies to provide a more accurate and reliable estimate of the effects of media violence. According to these studies, exposure to violent media in childhood can predict increased aggressiveness in adulthood, even controlling for early aggressiveness.

Video Game Violence and Desensitization to Violence in the Media

The strongest contribution to the correlation is the stimulation of aggression from exposure to media violence, but those behaving aggressively may also have a tendency to turn to watching more violence, leading to a downward spiral effect.

violent mass media can have a significant impact on violent behavior. The link between exposure to violent media and aggressive behavior is well-established, and this link can be both short-term and long-term. Therefore, it is crucial to consider these findings when discussing the potential impacts of violent media on aggressive behavior.

VI. Theoretical Expectations.

Theoretical Reasons for Expecting Violent Media to Desensitize Individuals to Real-Life Violence in Both Short-Term and Long-Term Scenarios.

The theoretical expectations for violent media to desensitize individuals to real-life violence are based on the principles of priming, arousal, mimicking, observational learning, and activation and desensitization of emotional processes.

In the short term, the effects of exposure to media violence are mostly due to priming processes, arousal processes, and the immediate mimicking of specific behaviors. These processes can lead to an increase in aggressive thoughts and behaviors in response to violent stimuli.

In the long term, the effects of exposure to media violence are due to more lasting observational learning of cognitions and behaviors (i.e., imitation of behaviors), and activation and desensitization of emotional processes.

This process is called “desensitization.” Negative emotions experienced automatically by viewers in response to a particular violent or gory scene decline in intensity after many exposures. For example, increased heart rates, perspiration, and self-reports of discomfort often accompany exposure to blood and gore.

However, with repeated exposures, this negative emotional response habituates, and the individual becomes “desensitized.” The individual can then think about and plan proactive aggressive acts without experiencing negative affect.

the theoretical expectations for violent media to desensitize individuals to real-life violence in both short-term and long-term scenarios are based on the principles of priming, arousal, mimicking, observational learning, and activation and desensitization of emotional processes. These principles provide a framework for understanding the potential impacts of violent media on aggressive cognitions and behaviors.

Different Types of Violence in Video Games.

Video games can depict a wide range of violence, from mild aggression to extreme violence. The type of violence in a video game can vary depending on the game’s content, the game’s rating, and the game’s genre.

For example, some video games may contain mild aggression, such as pushing or shoving characters. Other video games may contain more severe aggression, such as stabbing or shooting characters. Some video games may also contain extreme violence, such as dismembering or killing characters.

The type of violence in a video game can have a significant impact on the player’s experience and the player’s perception of the game. For instance, players who are exposed to mild aggression may find the game less disturbing than players who are exposed to more severe or extreme violence.

How Does Exposure to Violent Media Affect the Brain.

Exposure to violent media can have a significant impact on the brain. Research has shown that exposure to violent media can lead to changes in the brain’s activity and structure.

For instance, a study by Huesmann et al. (2017) found that exposure to violent video games was positively related to adolescent aggression. This suggests that exposure to violent media can lead to changes in the brain’s activity related to aggression.

Moreover, research has also shown that exposure to violent media can lead to changes in the brain’s structure. For instance, a study by Paik and Comstock (2003) found that exposure to violent media can lead to changes in the brain’s activity related to aggression. This suggests that exposure to violent media can lead to changes in the brain’s structure related to aggression.

Potential Long-Term Effects of Desensitization to Violence in Video Games.

Desensitization to violence in video games can have potential long-term effects on individuals. These effects can be both positive and negative, and they can depend on various factors such as the individual’s age, their family environment, and their exposure to other forms of violent media.

On the positive side, desensitization to violence in video games can lead to a decrease in the individual’s emotional response to violence. This can result in a decrease in the individual’s fear or discomfort in response to violent content, which can lead to a decrease in the individual’s avoidance of violent content.

On the negative side, desensitization to violence in video games can also lead to a decrease in the individual’s fear or discomfort in response to real-life violence. This can result in a decrease in the individual’s avoidance of real-life violence, which can lead to an increase in the individual’s exposure to real-life violence.

desensitization to violence in video games can have potential long-term effects on individuals. These effects can be both positive and negative, and they can depend on various factors such as the individual’s age, their family environment, and their exposure to other forms of violent media.

Therefore, it is important to consider these factors when discussing the potential long-term effects of desensitization to violence in video games. Consider reading another article i wrote about >>>> Video Game Violence and Fear of Victimization: An Examination of Psychological Impacts


Sarah Martinez

Sarah Martinez

Sarah “GameSiren” Martinez I am an influential force in the dynamic realm of video games, serving as the Co-Founder and Creative Director and author here at Gamesffy Inc.I am A luminary figure with a profound appreciation for the artistry within gaming, I am here to provide you with top notch info about gaming, NICE READING HERE!

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